There is only a handful of creatures with cold iron attacks. And if the Cleric has to keep throwing heals to the Faun then even other players might have a problem. Its not a huge deal, but it will make the person playing the Faun feel singled out and much weaker then the rest of the party. That is unfair to the player and makes them a huge financial liability at early levels when spell slots matter and getting healing items cheap is hard. But is that really that big of a difference?Īs for making them take more damage, and that damage not heal naturally or at least requiring special means such as healing spells or CR checks. I don't see a problem with the DR, sure it means they are less likely to take lethal damage at low levels, at level 1 for instance someone swinging a d8 at them can only possibly do d6 worth of damage to them not including Str. I'd change it such that the race receives a +1 bonus to their enchantment spell DCs if they use a musical instrument as a focus component. I'm not a big fan of Pan's Performance, which lacks the faun's flavor. Admittedly, using the Flexible ability score trait is a major pet peeve of mine as I attribute it to lazy design. They're one of the strongest featured races in the game, one of the reasons being the lack of a racial ability score penalty. Also, aasimars are not a good example of a balanced player race. My point was that even if you took away the damage reduction, it's still a very powerful race. Yes, standard races can take Flexible ability scores. In addition, it's not very integral to your concept. Damage reduction is a broken ability to give to a 1st level player character. Fauns and Satyrs have all these abilities because they're not 1 HD creatures. When designing a player race, you have to give them abilities appropriate for a 1st level character since PCs get their power through obtaining class levels. I'm telling you: it's overpowered.ĭamage reduction is listed as a monstrous trait, an ability inappropriate for a standard race, for a reason. You're asking if your race is overpowered. This trait replaces the Pan's Performance and Skill Training traits. A faun with this racial trait gains a +10 to his movement speed. Reckless Beastman (2rp): This faun throws caution to the wind and embraces the choas of life, rushing face-first into all his problems. A faun with this trait receives proficiency in the scimitar and shortbow. Lifestyle, learning the arms of his ancestors rather than the intricacies of social grace. Sylvan Proficiencies(1rp): This faun grew up on a more martial This trait replaces the Lesser Spell-like Abilities trait. The hoof attacks are secondary natural attacks that deal 1d4 points of bludgeoning damage. The gore attack is a primary natural attack, dealing 1d6 piercing damage. Satyr Anatomy(2RP): This faun is more bestial than its normal kin and receives either one gore or two hoof attacks, chosen at character creation. This trait replaces the Lesser Fey Damage Reduction trait. Use a swift action to increase Spell-like ability DC by 2, 3/dayįey Sorcery(1RP): Faun sorcerers/bloodragers with the Fey or Maestro bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities. UPDATED! Thanks to /u/CMEast on Reddit /r/Pathfinder_RPG Should I remove anything? Add Anything? Is it too strong? I left out Panpipes because it seems pointless when you'll be getting class levels. I threw in Lucky, Lesser because their saves on the stat page is pretty high. I know the DR is too high (Fauns are supposed to have DR 2/Cold Iron, not DR 5/Cold Iron) but I wasn't sure if I should've reduced it to one racial point or two for the downgrade. Perform and Perception always class skills Use Diplomacy again after a -5 failure to try to change the person's outlook about you again within 24 hours of the failure. May Learn Elven, Aklo, Draconic, Gnome, Giant, Goblin, Celestial with sufficient Intelligence. CR 1? Meant that a race was easier to build from, but I need to see if it needs to be tweaked (Mainly because Racial Points are a very lopsided system and it's sometimes hard to tell if what you're making is feasible). Then I read the passage on their weaker, more benevolent cousins, the Fauns. Some exceptions exist.I've wanted to play a Satyr for a long time now, but since they are CR 4 it seemed like a terrible choice. These values are typical for creatures of the indicated size.A creature made of stone will weigh considerably more. Assumes that the creature is roughly as dense as a regular animal.Biped's height, quadruped's body length (nose to base of tail).This modifier applies to the bull rush, grapple, overrun, and trip special attacks.
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